March 11th, 2010

I have two standard “Mechanics” that are in effect in any game I ever run. Both are stolen from other games and I would like to thank the creators for putting these genius “rules” down on paper. I reprint them here, with alterations to generic them up, for your consideration.

Let it Ride!

Stolen from Burning Wheel

The Let it Ride! rule says that Game Masters should Let one roll stand for the scenario/situation. Perception tests, Stealth tests, Persuasion tests, any skill or stat that is repeated being tested during a scenario, should be tested once at the beginning. The successes from that test count for the rest of the scenario. But, when conditions change, or players change their course of action, let/make them test anew. If a player succeeds on her Perception test, then that success counts toward all instances where dice would be tossed for Perception for the duration of the scenario until things change. Sometimes that means you will always notice things, whereas other times you will be a dunce. This is not to say you won’t make the same test multiple times, the important thing is that the Game Master describes the scenario changing. No calling for three Stealth tests in a row to sneak across town without explaining why you’re making three rolls.

When your Game Master calls for the SAME roll for a second time without describing how your conditions have changed then its your job to yell out “LET IT RIDE!” and repeat your last results to him. Of course if that first roll was piss poor you might want to just keep your fool mouth shut.

Don’t be a Dick

Stolen from Houses of the Blooded

This rule states that if you find a way to interpret a rule that clearly damages the play environment, sabotages other people’s fun or is just plain nonsensical, don’t use the rule in that way. I fully endorse taking stuff from players who decide to be dicks. Of course, a warning is fair. Sometimes, we get caught up in the drama of the moment. Sometimes, our characters’ motivations seep into our own. Sometimes, those characters we play just get the better of us. But, we have to remember that what we’re doing is building a story, and sometimes, the hero doesn’t win. Sometimes, the hero loses. But then, sometimes, the player is just a dick. Don’t be a dick.

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Posted in Systemless Mechanics |
March 11th, 2010

Awhile ago I sat down and started working on a Vampire: The Requiem campaign. As part of the game I set out to alter a few mechanical aspects of the World of Darkness that have always bothered me. My standard house rules were in effect but there was one specific thing that has ALWAYS bothered me about Vampire: The Requiem that I’ve never addressed. In my opinion, the Clan Weaknesses are not comparable at all. Check the full article to see further explanation as well as to see the changes I’ve made to Clan Weaknesses. I’ll spare those uninterested from seeing it on the main page.

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Posted in System Mechanics |
March 10th, 2010

I signed up for a LiveJournal account about a month ago to comment in someone’s journal and make it easier to follow everyone I read regularly. Originally, I planned to completely ignore it and posted my usual re-direct. I use this blog as a writing and project blog, I post weekly entries over at Ideology of Madness about music, I’ve set my mind to not keep a personal diary-esc blog (I’ve done it in the past and always hating going back and reading it again), and then there is the Bear Swarm! site which is purely for the podcast. I don’t really need another blog or journal but this morning and idea hit me and I think I’ll just LiveJournal for it. Almost every single morning I wake up with a song in my head. I have no idea why but in my sleep apparently I listen to music. I’m going to post the song in my head every morning to my LiveJournal. Hopefully finding a music video on YouTube to embed too. We’ll see how long I keep this up for, but I think it’s a fun idea. Today was the first day, I work up with Runs in the Family by Amanda Palmer in my head. No idea why, haven’t listened to that song in months.

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Posted in File 13 |
February 10th, 2010

http://bearswarm.com/sgd

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Posted in The Future! |
February 8th, 2010

Left Friday night to go to DrakeCon, shut down my laptop and left it on my desk. Had a fantastic time at the con, but that is a story for later. Came home and my laptop wouldn’t boot to windows. Took it over to my brother, started running through all the tests, pulled out the hard drive and listened to it click. Shit fuck crap damn. Everything is on that drive. A couple months ago my backup drive went out and I hadn’t had the time to replace it yet. The last three years of work are lost. Gone. Most of it is still alive and well on the internet. Some of its not. I’ve lost all my source files for AYTJ?, Bear Swarm!, and some other projects I’m not talking about yet. This means all the card design I had for AYTJ? is gone, I have to start fresh. All of our music cuts for Bear Swarm! are gone along with the raw audio. I’m going to have to re-do all of it. Luckily I have next Mondays episode safe on my iPod so Bear Swarm! won’t miss a beat. This hurts. Years of work just gone with a simple click.

I’m at work now, luckily I work for a computer retailer and repair shop. My laptop is in the other room right now getting a new (much larger and faster) hard drive and Windows 7 (was using XP) so I guess I’m moving up in the world. The techs are going to see if they can’t salvage my old hard drive but I’m not hopeful. I’d rather be crushed now and start dealing with this shit then hold out hope and never get my work back. Anyway, this is really only a small setback. Most of my stuff is safe online and for the fans everything should proceed as planned. At least this has kicked my ass to get my home desktop back up and running as my backup machine again.

Update: It turns out that one of my coworker’s hobbies is data recovery. The dude is a DR magician. I might be getting the majority of my work back. We’ll see whats corrupted and gone later… if I even get 10% back I’m going to be very very pleased.

Update 2: Electric Boogaloo: As of now, it appears I have 100% of my data back. My heart is lifted and a sense of rightness has been restored to the world.

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February 4th, 2010

I wanted to blog about something personal today. A brief anecdote of my daily life that amused me. I debated setting up a livejournal, then I remembered that years ago I used to have a deadjournal. For those of you who don’t know, its a Goth livejournal clone. I tracked it down, read a few entries, then deleted it. I also found out I had a blog before that one… that I promptly deleted. I also found an old website I used to run… deleted.

All of this serves to remind me of what a total douche I used to be. Old me disgusts current me. Odds are good the future me will hate current me too. All of this also made me decide to NOT open a livejournal and NOT get into personal blogging. Its too easy to look back and remember what a tool you were. Some memories are better left forgotten. It also reaffirms my desire to leave this a personal work blog and not a place to blog about my personal life.

One might say, “But Rob, isn’t THIS a personal post?” to which I would explain, “While to a unwashed heathen, such as yourself, it might appear as such it is actually a comment on the status of this blog and its intended purpose.” I might also kick that person just for an exclamation point to my comment. Consider yourself kicked.

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Posted in File 13 |
February 2nd, 2010

Automata: ClickWise is a campaign I’ve prepped to run ever since the Penny Arcade comics were created. The setting was captivating, genius. I’m planning on cross-posting the things I’ve written on Obsidian Portal here. In case I ever destroy that portal, I’ll still have a copy of the work I’ve done. Before the break I’ll give you a taste of the character pitch, what the game is meant to be about. Then after the break you’ll find the write up for where the story is at and the rules for the game. Automata uses the Fudge system. Fudge is available free for download by following this link . Since Fudge is a fully customizable roleplaying game it seemed like a natural fit.

All characters are Detectives working for the ACI Division of the Metropolitan Police Department. As such, every character has done something undesirable and was sent to work with the ACI Division. The exact infraction is something minor, nothing that would get you bounced from the force entirely, but is otherwise left up to the player to decide. The What We Know section documents all the information released officially by Penny Arcade about the world of Automata. It’s suggested you at least read the comic before beginning play.

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Posted in File 13 |
February 2nd, 2010


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Posted in The Future! |
February 1st, 2010

Poll runs from February 1st to March 1st.

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Posted in File 13 |
January 28th, 2010

I know this site has been quiet for awhile. After loosing my job I re-focused my efforts and maintaining a writing blog fell to the bottom of my priority charts. Now that I’m back to work I’ve got a few projects to update you fine folkers on.

Eidolon
I’ve actually been thinking about Eidolon quite a bit lately. I’m going to re-engineer the base mechanics into a little system I’m tentatively titling the “Mortality Engine” right now. Anyway, I’m going to make the game more ghostly power based, using abilities like Walk-Thru, the ability Ghosts have to pass through solid surfaces, as skills instead of separate powers. Anyway, there is a LOT in my head. Expect radical changes.

EotW
Evolution of the World was originally posted as an archive for a old project I was working on with a friend. I’ve actually been thinking about it again. I might start drafting it into a Systemless Setting. We’ll see.

Systemless Mechanics
I started the Systemless Mechanics as a lark. I had a few ideas but no solid system I wanted to attach them to. My next idea involves incorporating Narrative Control into other systems seamless. I plan to present a few options for different types of mechanics to tie the narrative to. Anyway, you’ll see.

The Miskatonic Chronicles
That is not dead which can eternal lie. And with strange aeons even death may die.

New Project
http://aytj.bearswarm.com

Digsby Widget!
Look to your right. See that little chat screen? You can chat with me whenever I’m online from my site via Digsby. How posh is that shit?

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Posted in The Future! |