Conscience is a measure of your character’s power level. It determines various facts about your character, most of which will be covered later. Conscience is rated from 0 to 11, although you can only remain active between 1 and 10. Once your character reaches Conscience 11 they “Go White” and transcend to the next plane of existence, if your character drops to Conscience 0 they “Go Black” and descend into madness and evil. More on all that later.
Conscience can be used for a quick boost to your dice. You can roll a number of dice equal to your current Conscience rating on any roll, the costs is five Æther but afterwards your Conscience drops one point.
Conscience can be lowered for a number of reasons or by simply choosing to lower it. A player can only opt to lower their Conscience once per game session for free but it can be forcibly dropped multiple times. Whenever your Conscience drops you lose a Memory of the player’s choice.
Conscience can only be raised after nullifying an Investment and spending forty Æther (a total of fifty Æther points, ten for nullifying and forty for advancement). A player isn’t limited on how many times they can raise their Conscience a session but it is never forcibly raised.










