Investments are another way to get dice but Memories and Investments do not add together and cannot be both used on the same roll. Investments can be used with other means of gathering dice, just not Memories. Investments also can’t be used with other Investments, only one Investment per roll. Investments are bought by spending Æther but after that they don’t cost Æther to activate. Investments are expensive but if a character doesn’t have a memory they can be an exceptionally powerful asset.
The cost of the Investment is determined by a two factors, its rating and its range. The rating is how many dice the Investment adds to the character in any check it makes with that investment and the range is how close or far the character needs to be to his Investment in order to use its power.
Every rating point costs five times the rating in Æther and the cost is accumulative, meaning you must have a rating one before you can buy a rating two. For a one point rating it costs five Æther. If the character wishes to turn a one point into a two point it costs an additional ten points of Æther. If the character wants to make a brand new investment starting at rating three it’s going to cost thirty points of Æther, five for the first, ten for the second, and fifteen for the third. The maximum rating for any Investment is Five and is limited by the items Size.
Portable items are Size 1. Small but stationary items are Size 2. Anything human-sized are Size 3. Objects larger than a person but smaller than a room are Size 4. An entire Room is Size 5. Investments are always objects on the other side of the veil, in the lands of the living. As such, a character can not carry an Investment around with them.
Range costs five points per ten feet and like rating it is accumulative. Five points will setup a ten-foot Investment and an additional ten points will turn it into a twenty-foot Investment. For a brand new fifty foot Investment it’s going to cost seventy-five Æther! Of course, you can always choose to not spend points in Range, in that case the Investment can only be used when you touch the object in question. There is no limit to the maximum Range of an investment but there are a number of things that can stop the usage of an Investment, such as doorways, running waters, and special sigils inscribed by the living.
You can only have a number of Investments equal to your Conscience Power score and you must nullify your Investments before you can raise you Conscience. In order to nullify an Investment you have to spend ten Æther points and the Investment is nullified. Characters can only nullify their own Investments, never those of other characters, but living people can sometimes destroy or exorcise Investments and forcibly nullify them.
Thematically Investments allow a ghost to return a place or an object to the physical representation that they remember from their past. This is why a creepy old mansion might be haunted, because to the ghost it’s not worn down but in fact as posh as it was they day they lived there. A creepy looking doll in the real world might… well… its likely to still be a creepy looking doll to the Ghost.










