Before we go on, Control is optional. Ask your game master to determine if you’re going to be using Control or not. Control is exceptionally powerful and could be very easily abused. It does have obvious benefits but it’s not something every group will be comfortable with. This rule is not optional because it’s not a “good” rule. Some groups simply don’t want a narrative play style. Control is presented for groups that want to let their players have a little more say in the game but at the end of the day it’s not truly needed to play the game. Make use of it at your leisure. So, what is Control?
Control is a Meta stat, meaning it’s not something your Character is aware of. Control is equal to your characters Conscience but that is pretty much where it stops being about the character. It represents how many dice the player gets to roll in order to assume narrative control of a story. It no longer represents a success/failure rate but an ability to assume control and state facts. The target number for all control rolls is 5, and that allows you to narrate one single fact. For additional facts you must raise the target number before the dice are rolled, for every interval of 5 the target number is increased you may narrate one additional fact. Make sure you read that correctly, you determine BEFORE you roll what your target number is. If you make it, you get everything, if you don’t then you get nothing.










