Continuing coverage of Danger Close, today we present the next part of Character Creation. Advantages are mechanic changing\breaking aspects of your character. Enjoy.
| Rank | Cost |
|---|---|
| 1 | 2 |
| 2 | 4 |
| 3 | 6 |
| 4 | 8 |
| 5 | 10 |
Advantages
Advantages are special rule breaking abilities that your Agent has. Advantages cost a number of Points equal to the Double the Rank of the Advantage. At character creation you have 14 points to spend on Advantages. Advantages are listed one of three ways, a Single Rank, a Ranged Rank, and a Double Rank. Single Rank Advantages are simply bought at double their single Rank cost. Ranged Rank advantages must be bought in succession, paying for Rank 1 before Rank 2 and so forth. Double Rank Advantages must also be bought in succession but you don’t have to buy any ranks in the middle of the two listed Ranks. This might all sound rather confusing but I assure you it is simple. An example for Ranged Ranks, if you wanted to buy “The Mission Comes First” at Rank 3 it is going to cost you a total of 12 Points, 2 for Rank 1, 4 for Rank 2, and 6 for Rank 3. An example for Double Ranks, if you wanted to buy “Stalker” at Rank 4 it would cost you 12 Points, 4 for Rank 2 and 8 for Rank 4. Luckily for you we’ve included a few charts to help you figure all this out.
| – | To 1 | To 2 | To 3 | To 4 | To 5 |
| From 0 | 2 | 6 | 12 | 20 | 30 |
| From 1 | – | 4 | 10 | 18 | 28 |
| From 2 | – | – | 6 | 14 | 24 |
| From 3 | – | – | – | 8 | 18 |
| From 4 | – | – | – | – | 10 |
General Advantages
Additional Intel: (Rank 1-5) When Operations hands you Intel you may provide your own additional Intel. You have Intel Points equal do your Additional Intel Rank to spend. This Intel does not grant additional Agent Points.
Best Friend (Rank 3): You pick one Asset, you may now buy that Asset up to 6.
Charismatic (Rank 2\4): You gain a number of free Wagers on all successful Gemini Risks equal to half your Charismatic Rank.
Crunch Time: (Rank 3) On the last roll of Intelligence Gathering you can make an additional Gathering Roll and take the better result.
Defensive Agent (Rank 3): You can now use your second lowest Area times five for your Agent TN.
Elite Agent (Rank 3): Your Agent Rank is considered one higher.
Expert’s Expert: (Rank 5) Gain a second Expertise ability on your Second Highest Area.
Fast Healer (Rank 3): Once per session, you can shrug off being “Almost Dead” by spending an Agent Point.
Golden Gun (Rank 2): Pick one Rank 5 piece of Equipment that is a weapon, it can now kill Other Agents as if they were Everyone Else as long as it remains a Rank 5 Piece of Equipment. If the Golden Gun is also One of a Kind then it remains a Golden Gun at Rank 5 and 6.
Gunslinger (Rank 2\4): You gain a number of free Wagers on all successful Aries Risks equal to half your Gunslinger Rank.
Humble (Rank 4): You can buy your Ego attribute up to 6 now.
Iconic Gear: (Rank 4) Choose a single piece of Equipment, it cost Operations two Setback points to decrease it one rank.
Large (Rank 4): Draw a line through you “Almost Dead” circle with a pen. You now have two “Almost Dead” circles (Call one Half-Dead and the other Almost Dead) and you don’t feel the effects of being “Almost Dead” until both have been checked.
Legendary Area (Rank 5): If you have an Area at rank 5, you may increase it to rank 6 if you lower another Area by a single rank. This does complicate any future Area adjustment so make sure you always track which other Area is lowered. This also increases the maximum number of dice kept from 5 to 6.
Legendary Trait (Rank 4): You pick one trait, you may now buy that Trait up to 6.
Live Capture Agent (Rank 3): When attempting to not kill Everyone Else you only need to spend one Wager to not kill.
Loner (Rank 4): You can buy your Coercion attribute up to 6 now.
Loyal Asset: (Rank 4) Choose a single Asset, that Asset never decreases for your Agent when it is rolled and it cost Operations two Setback points to decrease it one rank.
Lucky (Rank 3): Once per session, you may spend an Agent Point to re-roll any dice that rolled a one.
The Mission Comes First (Rank 1-5): You start every session with a number of bonus Agent Points equal to your The Mission Comes First Rank.
Natural Leader (Rank 2\4): You gain gets a number of free Wagers on all successful Capricorn Risks equal to half your Natural Leader Rank.
Nihilist (Rank 4): You can buy your Ideology attribute up to 6 now.
One of a Kind (Rank 3): You pick one piece of Equipment, you may now buy that Equipment up to 6.
Precision Striker (Rank 3): When targeting specific areas of the body it costs you one wager less.
Professional Hitman (Rank 3): When rolling to kill anyone their TN is reduced by Five, this means Everyone Else is hit on TN Zero.
Rich (Rank 4): You can buy your Money attribute up to 6 now.
Stalker (Rank 2\4): You gain a number of free Wagers on all successful Scorpio Risks equal to half your Stalker Rank.
Supportive: (Rank 1-5) Gain additional dice equal to your Supportive Rank on any Cooperative Risks whenever your acting as the Supporting Agent.
Techno-savant (Rank 2\4): You gain a number of free Wagers on all successful Virgo Risks equal to half your Techno-Savant Rank.
Trustworthy (Rank 3): Whenever you get Trust Dice, you get 2 instead of 3.
Trustworthy (Rank 3): Whenever you get Trust Dice, you get 4 instead of 3.
Narrative Control Advantages (Optional)
Finite Control: (Rank 2\4) You gain a number of free Wagers on all successful Narrative Control Risks equal to half your Finite Control Rank.
Hard to Control: (Rank 3) The number of Wagers required to achieve Narrative Control is treated as if it were one less for you.










