Jul

26

Danger Close: Update

Posted by : Rob Justice | On : July 26, 2010


Hey Danger Close fans. Got some good news \ bad news for you. We did the first playtest of the system last Friday and a good majority of it has been revised and rewritten. I’ve been working on a local copy and once all the details are finalized I’ll do an update here. Unfortunately a lot that has already been released (and some stuff coming up) has been changed so what you get off the site here is pretty far from what the final game will look like… it’s also a bit unplayable. A brief synopsis of a few of the more radical changes:

  • Moved away from a Roll\Keep system to a straight dice pool system.
  • You no longer spend a single Agent Point to roll extra dice, now you spend an Agent Point for every additional source you wish to roll in.
  • Assets no longer degrade with every use, now you can choose to “Push” and Asset which would make them degrade but you don’t have to spend an Agent Point.
  • There are now two types of Equipment and some new rules for how Equipment is used.
  • Lowered the amount of points you get for starting MICE to bring the TNs closer to the average Agent TN.
  • Advancement details have changed (not released yet)
  • The Intelligence Gathering phase (not released yet) has been almost entirely re-written.
  • Added a new Investigation phase to buff out the Intelligence Gathering phase.
  • Added new Survival rules for when Agents get trapped behind enemy lines.
  • Narrative Control rules have changed (not released yet)
  • Added a couple of side bars to discuss a couple of issues that came up during playtesting, including dealing with Shared Assets.

Leave a Reply

Your email address will not be published. Required fields are marked *