The entire game uses six-sided dice. You roll against a Target Number, typically 10 but it can be raised or lowered by your game master. You simply roll, add, and compare.
The rules should already exclude this but in case it comes up: You never will roll more than ten dice. Any die you would roll over ten just adds a +5 to your roll total.
Oh, and your dice do explode. If your not familiar with this term it means that whenever you roll a natural six on any die you roll that die again and add the new number to the previous one. If the new roll is a six, roll again and add it up.
Sep
29
Posted by : | On : September 29, 2009
Sep
28
Posted by : | On : September 28, 2009
This project is a work in progress, subject to change at a moments notice (or less than that). Keep that in mind, everything here is malleable. In fact, this is the third re-visit to this idea.
Eidolon
(ahy-doh-luhn)
An image or representation of an idea
A representation of an ideal form
An apparition of some actual or imaginary entity or of some aspect of reality
A phantom, a ghost or elusive entity
Two men inspired this game, John Wick (7th Sea, Houses of the Blooded, Wilderness of Mirrors) and Jared Sorensen (Who I hear really likes ABBA). The conversation started when I told John I was a big fan of Wraith: The Oblivion. He began to criticize the game and that got me thinking. Jared asks the same questions when people say, “I’ve got a role-playing game.” and as much as I struggled to answer the questions I think I owe him some credit. Jared’s questions, and a fourth that John added in Wilderness of Mirrors, and my answers are as follows:










