Dec

27

Posted by : Rob Justice | On : December 27, 2010

Back in March I wrote a small article on Vampire: The Requiem Clan Weaknesses. The campaign I was working on at the time was stillbirth and I never playtested those changes. Cut to now, I’m prepping for a new campaign and I was trying to dig up my old World of Darkness house rules. While it seems I’m going to have to re-write the majority of my house rules (expect to see them posted here) I did find the aforementioned article.

It’s been over six months and I looked at those adjustments with fresh eyes. I saw problems. While I still felt good about the Gangrel, Mekhet, and Nosferatu weaknesses, I have issues with Daeva and Ventrue. Daeva seems a bit too narrowly defined and Ventrue is even more so. After considering those two I grew more unhappy with what I wrote for the other clans. So, in an attempt to come up with better universal weaknesses I present to you; Alternate Clan Weaknesses: Take Two.

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Mar

11

Posted by : Rob Justice | On : March 11, 2010

Awhile ago I sat down and started working on a Vampire: The Requiem campaign. As part of the game I set out to alter a few mechanical aspects of the World of Darkness that have always bothered me. My standard house rules were in effect but there was one specific thing that has ALWAYS bothered me about Vampire: The Requiem that I’ve never addressed. In my opinion, the Clan Weaknesses are not comparable at all. Check the full article to see further explanation as well as to see the changes I’ve made to Clan Weaknesses. I’ll spare those uninterested from seeing it on the main page.

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