Jul

30

Posted by : Rob Justice | On : July 30, 2010

I know, I know. A DAY later I remembered a sidebar I forgot. Add this into the Intelligence Gathering section.

Just One at a Time?

Intelligence Gathering assumes that Agents are handed one mission after another. Operations might opt to give the Agents multiple missions and let them decide the best order of completion. Unfortunately this causes a bit of a hiccup. In time Intel gets old, stale, out of date.

No matter how many Missions Operations hands to the Agents they only ever get one Intelligence Gathering Phase. Agents must decide where to spend their Intel points for every Mission given to them prior to starting any one of the Missions. Operations is encouraged to give longer Deadlines when handing out multiple Missions at a single time.

For every Mission brought to completion the Rank of Intel for every other mission the team has been given decreases by one. This includes any Missions that may have come up and had Intelligence Gathered during the course of another Mission.

Jul

29

Posted by : Rob Justice | On : July 29, 2010

With the vast and sweeping changes that have been made since Danger Close started releasing on this site, I’ve instead opted to stop the daily release and just put out the compiled PDF of the Danger Close v2 guide. The PDF is freely available by clicking on the icon to the right. Feel free to download it and let me know what you think!

Thus ends the daily releases of Danger Close.

Jul

28

Posted by : Rob Justice | On : July 28, 2010

Continuing coverage of Danger Close, today we present the rules for how your character changes. Advancement isn’t Experience. Remember that and Enjoy.

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Jul

27

Posted by : Rob Justice | On : July 27, 2010

Continuing coverage of Danger Close, today we present the last part of Character Creation. MICE are how other player Agents get you do go along with their plan. Enjoy.

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Jul

26

Posted by : Rob Justice | On : July 26, 2010

Continuing coverage of Danger Close, today we present the next part of Character Creation. Advantages are mechanic changing\breaking aspects of your character. Enjoy.

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Jul

26

Posted by : Rob Justice | On : July 26, 2010

Hey Danger Close fans. Got some good news \ bad news for you. We did the first playtest of the system last Friday and a good majority of it has been revised and rewritten. I’ve been working on a local copy and once all the details are finalized I’ll do an update here. Unfortunately a lot that has already been released (and some stuff coming up) has been changed so what you get off the site here is pretty far from what the final game will look like… it’s also a bit unplayable. A brief synopsis of a few of the more radical changes:

  • Moved away from a Roll\Keep system to a straight dice pool system.
  • You no longer spend a single Agent Point to roll extra dice, now you spend an Agent Point for every additional source you wish to roll in.
  • Assets no longer degrade with every use, now you can choose to “Push” and Asset which would make them degrade but you don’t have to spend an Agent Point.
  • There are now two types of Equipment and some new rules for how Equipment is used.
  • Lowered the amount of points you get for starting MICE to bring the TNs closer to the average Agent TN.
  • Advancement details have changed (not released yet)
  • The Intelligence Gathering phase (not released yet) has been almost entirely re-written.
  • Added a new Investigation phase to buff out the Intelligence Gathering phase.
  • Added new Survival rules for when Agents get trapped behind enemy lines.
  • Narrative Control rules have changed (not released yet)
  • Added a couple of side bars to discuss a couple of issues that came up during playtesting, including dealing with Shared Assets.

Jul

23

Posted by : Rob Justice | On : July 23, 2010

Continuing coverage of Danger Close, today we present the next part of Character Creation. Experts and Priorities are the little details you need to make use of your Area, Traits, Assets, and Equipment. Enjoy.

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Jul

22

Posted by : Rob Justice | On : July 22, 2010

Continuing coverage of Danger Close, today we present the next part of Character Creation. Equipment covers all the cool gear, gadgets, and guns your Agent has. Enjoy.

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Jul

21

Posted by : Rob Justice | On : July 21, 2010

Continuing coverage of Danger Close, today we present the next part of Character Creation. Assets are the people your Agents knows that help him (or her) get the job done. Enjoy.

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Jul

20

Posted by : Rob Justice | On : July 20, 2010

Continuing coverage of Danger Close, today we present the next part of Character Creation. Traits are what make two Agents with the same Area perform differently. Enjoy.

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