The Blog of Justice

The Personal Blog of Rob Justice

Continuing coverage of Danger Close, today we present the last part of Character Creation. MICE are how other player Agents get you do go along with their plan. Enjoy.
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Continuing coverage of Danger Close, today we present the next part of Character Creation. Advantages are mechanic changing\breaking aspects of your character. Enjoy.
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Hey Danger Close fans. Got some good news \ bad news for you. We did the first playtest of the system last Friday and a good majority of it has been revised and rewritten. I’ve been working on a local copy and once all the details are finalized I’ll do an update here. Unfortunately a lot that has already been released (and some stuff coming up) has been changed so what you get off the site here is pretty far from what the final game will look like… it’s also a bit unplayable. A brief synopsis of a few of the more radical changes:

  • Moved away from a Roll\Keep system to a straight dice pool system.
  • You no longer spend a single Agent Point to roll extra dice, now you spend an Agent Point for every additional source you wish to roll in.
  • Assets no longer degrade with every use, now you can choose to “Push” and Asset which would make them degrade but you don’t have to spend an Agent Point.
  • There are now two types of Equipment and some new rules for how Equipment is used.
  • Lowered the amount of points you get for starting MICE to bring the TNs closer to the average Agent TN.
  • Advancement details have changed (not released yet)
  • The Intelligence Gathering phase (not released yet) has been almost entirely re-written.
  • Added a new Investigation phase to buff out the Intelligence Gathering phase.
  • Added new Survival rules for when Agents get trapped behind enemy lines.
  • Narrative Control rules have changed (not released yet)
  • Added a couple of side bars to discuss a couple of issues that came up during playtesting, including dealing with Shared Assets.

Continuing coverage of Danger Close, today we present the next part of Character Creation. Experts and Priorities are the little details you need to make use of your Area, Traits, Assets, and Equipment. Enjoy.
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Continuing coverage of Danger Close, today we present the next part of Character Creation. Equipment covers all the cool gear, gadgets, and guns your Agent has. Enjoy.
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Continuing coverage of Danger Close, today we present the next part of Character Creation. Assets are the people your Agents knows that help him (or her) get the job done. Enjoy.
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Continuing coverage of Danger Close, today we present the next part of Character Creation. Traits are what make two Agents with the same Area perform differently. Enjoy.
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Continuing coverage of Danger Close, today we start looking at character creation. Starting with the Areas, the basic statistic that governs how your character (Agent) does what he (or she) does. Enjoy.
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Continuing coverage of Danger Close, today we present Combat. The little details for how your agents kill everyone, other agents, and each other. Enjoy.
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Continuing coverage of Danger Close, today we present Setback. The only way the Game Master (Operations) gets to mess with the characters. Enjoy.
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