Sep

15

Posted by : Rob Justice | On : September 15, 2011

What follows is the first draft of the Reputation System for Signal Zero. This is early writing material and is apt to change in the course of playtesting and re-writing.

Reputation Wheel

The Reputation Wheel

In the world of Signal Zero you can live or die because of your Reputations. They never exist in a vacuum either. There are always people, corporations, or factions that are diametrically opposed to each other. Whenever you make a new friend you piss off someone else. Some causes will just never see eye to eye.

To represent this, I preset the Reputation wheel. Every wheel covers two Reputations, the Positive and the Negative. The Positive Reputation gives a bonus to a number of things associated with that specific person\faction. The Negative Reputation gives the other person\faction a bonus to a number of things. It’s important to remember that a Negative Reputation never hurts your character, it just gives your enemies an advantage.

Reputations are tracked in two forms, the Ranks and Points. Ranks are scored between 1 and 5 while Points track between 1 and 10. If you collect 10 points you can spend them to increase the Rank of the Reputation. Otherwise there are numerous things you can spend your Points to accomplish. Points are tracked via the inner-circle of boxes. Ranks are tracked by the larger numbered circles along the outer-circle.

Sep

13

Posted by : Rob Justice | On : September 13, 2011

Signal Zero Symbol

High Tech. Low Life.

October 13th, 2011

Sep

01

Posted by : Rob Justice | On : September 1, 2011

What is this?
What follows is the background of the universe for a Maschine Zeit game I’m working on. This lays out the basic backstory for how humanity got into the position it found itself in at the start of the game. This is a work in progress and may change over time. It’s also pseudo-science, as I’m not a real scientist.

Edge

The Edge Galaxy

Almost Thirty-Two Billion Light Years from Earth lies UDFj-39546284, nicknamed The Edge. The Edge is a compact spiral galaxy of blue stars. Documented in the early 21st Century, The Edge has remained the most distant possible galaxy from Earth. As mankind began exploring space there have always been men and women who set their sights on reaching The Edge.

As space exploration grew more sophisticated mankind developed three major means of transportation around the universe. The first were Relay Drives, massive energy cannons built-in space that could propel a ship faster than it could naturally propel itself. The second were Relay Gates, basically catching pads for the Relay Drives. A ship could be, to put it crudely, shot from Drive to Gate. Outside of the Gate\Drive systems, ships had achieved near light speeds that greatly reduced general travel time within a system.

Standard exploration worked like this: A Relay Gate was shot as close to their destination as possible. The Gate was manned by a skeleton crew that could then maneuver it as close as it could get to the system while still being able to connect back to the Drive. Once the Gate was in place more ships where shot to their destination to either build a return Drive or explore the system.

Communication was always a problem. While mankind had mastered the ability to project physical objects at light speeds the technology didn’t allow for data transmissions. Most often a ship traveling to another system had its memory banks loaded with messages back and forth, turning every ship into a galactic courier.

This is how mankind mapped the Milky Way. After that galaxy was explored missions to neighboring galaxies began. A similar principle was used but with longer entrance angles. Gates were shot to the outskirts of a galaxy then new Drives shot Gates further in. After numerous successful expeditions to places like Canis Major and Omega Centauri everyone began thinking about The Edge again. The principle of travel would be roughly the same, shoot a Gate and then maneuver to an optimal position.

Even with all of these systems, travel time was the biggest limitation mankind faced. Relay Systems would greatly reduce travel time but Edge was still billions of years away. Eventually a small theoretical research firm, Sapientia Labs, managed to chart a course that cut the thirty-two billion year trip down significantly.

The first step included establishing more Relay Gates along the way. After that the crew would be relying on various spacial anomalies to get the job done. Sapientia Labs discovered places that could propel the ship faster than it can propel itself. There were also a few carefully mapped wormholes and a cosmic rift that, at the right time, would jump the ship billions of years ahead of schedule. All of these aspects working together would reduce the estimated trip to just over a hundred years.

The next challenge was the ship itself. The first challenge was designing a ship capable of building numerous Relay Gates. Then there was the need to be able to withstand FTL speeds. Another corporation, Titan Shipyards, answered these questions. They constructed a ship equip with a state of the art Cryo-Sleep system for the crew, a sophisticated Virtual Intelligence , and a propulsion system unlike anything mankind had ever dreamed. The ship could run on autopilot, scan destination systems for the resources need to construct a Gate, begin harvesting what was needed, then awaken the crew from hibernation to complete the project. The ship was named the Magnum Opus and Titan considered it a rousing success.

Unfortunately the cost of the ship bankrupt the company and all of their assets were auctioned off to cover the debts. An upstart space tourism corporation, Chromos Interplanetary, received massive private and governmental grants to buy out Titan Shipyard’s Magnum Opus. They endeavored to send a small team of explorers to the Edge system but to say this initial expedition was a financial and ideological disaster would be an understatement.

Before the shuttle, named Edge Explorer One (EEI), even launched the crew were nervous. Various system engineers, crew mechanics, and scientists were pulled from the project to make room for investor diplomats, rich tourists, and staff to assist these non-essentials. By the time of launch the ship was running on a skeleton crew with a bloated passenger manifest.

The journey to Edge would, with construction of Relay terminals factored in, would take over a hundred and fifty years. This meant investors wouldn’t see a return for generations. While the first generation of backers supported the project, their heirs didn’t see the situation in the same light. Chromos was sued by almost every possible lawyer and went bankrupt thirty years after EEI was launched.

Then, one hundred and seventy-six years after EEI launched, it returned to Earth. This was way ahead of schedule, as EEI was not expected to return for almost another hundred years. Over half the crew had died on the trip. Many from natural causes or cryo-fatigue but a few from various accidents. Still, the mission to Edge was a success on a level no one ever imagined. The crew of EEI returned with a new element, #115, and a heavily modified ship. With a reinforced hull, augmented propulsion systems, and a handful of E115 the shuttle was able to achieve faster than light speeds.

E115

Element 115

Element 115 rendered the Relay Systems obsolete. Without the lengthy travel times between Gates and Drive or the complex web of Relays that needed to be used, a ship could set its course and simple navigate itself. This reduced the return trip from Edge to a mere ten years, which put every destination in the universe within Mankind’s grasp.

The EEI shuttle crew reformed Chromos Interplanetary and immediately began fitting a new shuttle for a return trip to Edge. Numerous companies also claimed to hold the rights to the old Titan Shipyards patients and soon the Titan brand returned to prominence. Titan’s first project, to return to Edge.

Governments and corporations joined into the mix and a real race to return to Edge began. In a single generation over a hundred and twenty missions were launched to the Edge, mostly equipment to build and maintain mining platforms for E115 harvesting. With no E115 currently at their disposal it would take over a hundred years for the fruits of these labors but once E115 processing picked up everyone was banking on regular shipments arriving every ten years.

With faith in Edge renewed miners, explorers, scientists, mercenaries, rich tourists, and dozens of other professionals set out for Edge. Hundreds of mining operations were established all over the E115 rich galaxy and production began. It took over a hundred years to get back to Edge and another fifty to develop stations and ships needed to return to Earth with massive shipments of E115. Over three hundred years since Mankind first set its sights on Edge, a massive shipment of E115 arrived on Earth.

The corporation, a former Mining Union turned urban retailer, was the recipient of ten tons of E115 rock. North American Mining Evolved, NAME, immediately began pissing away the valued rock; sewing E115 into Miner-Chic clothing, grinding it into sports drinks, using it as a high-priced planetary fuel source, and destroying over a ton of it in just testing and experimentation. Quickly there was very little E115 left. Then the unimaginable happened, no more arrived.

No other group received shipments of E115 and NAME’s expected second shipment never arrived. Everyone panicked. With no communication to Edge since the last shipment arrived, Humanity had no way of knowing what had happened. The remaining E115 was seized under the Intergalactic Discovery Agreement and held by United Space Exploration Council (U-SEC), a multinational agency designed to enforce fair galactic exploration.

Now there are a hundred corporate interests petitioning for their share of the remaining E115. Everyone is looking to use the E115 to develop a Faster Than Light shuttle to quickly return to Edge. Everyone wants to be the group that discovers the fate of Edge operations. U-SEC has been swamped evaluating the proposals and everyone is going impatient. An announcement is expected soon.

Aug

29

Posted by : Rob Justice | On : August 29, 2011

They say some people are more sensitive to the departed than others. While I disagree with them in most cases, this time I have to concede their point. I used to be way more in tune than I am now. I think you can get this way with anything. If you eat allium sativum too often you’ll need more to even taste it. To too much cocaine and you’ll need even more next time to get the same high. Drink too deeply from the souls of the dead and soon they stop mattering to you. The person isn’t the drug anymore. The drug is the drug.

I’m being too melodramatic. I know that technically the light blue liquid in my syringe is actually harvested from some gland near the brainstem. Still, when I roll it in my hand I can’t help but think of it as someone’s soul. In some regards it is accurate. Not divine soul or religious, but a type of soul. Mana is the chemical that connects a human to their Arcane soul. Mana lets junkie mages, like me, bend reality.

I can hear movement in the next room and I know what that means. If Wall catches me shooting up again he might leave me behind. He always threatens it but he’s only actually abandoned me twice. Plus he doesn’t complain when my habit helps patch his cuts or power his limbs. He hates that I shoot Mana though. I sigh to myself when I hear his boots pad across the room. I wait for his fist to hit the door before I even bring the needle out. Don’t need to flinch and blind myself.

BAM… Silence. BAM BAM BAM.

“Morgue. Get up.”, Wall’s deep baritone echos through our lean-to.

I mumble a response, trying to sound tired. It’s better for everyone if he doesn’t know that I’ve been up for hours. I wait a second and then he grunts. I listen as his boots trod back to the front door. That’s when I lift the needle and jam it right into my tear duct. They say you can shoot into any vein for the same effect but personally I feel it faster if I shoot into my eyes.

I’m a six year old boy. Oh shit. No. I slam my eyes closed. I’m in a city but I’m down in the slums. No no no. I pry my eyes open but I can still smell the acrid stink of human waste. There is a man near me and he smiles. He seems so friendly. Mama joined Daddy yesterday and now it’s only me and Shell. No. NO. I pull myself to my feet and try to call out to Wall. When I open my mouth it’s a little boy calling out. The man has grabbed me and is holding me down. I struggle but I’m too little to fight back. I throw up and see Wall standing in the front door. He looks at me with a sick smile, not the friendly one he just had. Then he pulls out a really scary needle. Wall glances back at me and his faces goes white, and impressive feat for such a bronze skin. The needle slams into the back of my head, just below my skull. I collapse and Wall catches me.

Aug

09

Posted by : Rob Justice | On : August 9, 2011

Version One
Cira GenCon 2011

Designed by Fraser Ronald
and Rob Justice

Your Game is really simple. It is designed to foster a sense of well-wishing and camaraderie… while being a total dickbag about it.

The goal of Your Game is to be the last person to wish someone a good game. It starts out as a simple dialog between two gamers heading towards different games.

Rob: “Have fun at your game, Fraser.”
Fraser: “Yeah! Have fun at your game too, Rob.”

The game has now begun. After the initial volley the game can be reduced to simply saying “Your Game” back and forth but not while within line of sight..

Rob now has to wait for Fraser to break line of sight before he can run back up to him and say, “Your Game.” Fraser can then fire a “Your Game” back at Rob, but only as long as Rob is within Fraser’s line of sight. If Rob manages to duck out of sight before Fraser can reply, it’s up to Fraser to hunt down Rob for his turn. If Rob can’t escape then he needs to break line of sight and try to catch Fraser off guard again.

The game only ends when both players simultaneously say “Your Game” to each other. It’s a lot harder than you’d expect, but it’s totally possible. At the end of the game whoever successfully said “Your Game” last is considered the winner.

Jun

28

Posted by : Rob Justice | On : June 28, 2011

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Jun

17

Posted by : Rob Justice | On : June 17, 2011

I normally have a really hard time remembering my dreams. Even when I do they usually fade out as soon as I wake up. Last night, however, I had a dream that I remember in very vivid detail. At least the parts of the dream that I could remember. There are a few dream logic points in it, but that’s dreams for you.

Anyway, after the break is my dream. I’m assuming no one’s really interested in it. I’m posting for my own personal amusement.

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May

25

Posted by : Rob Justice | On : May 25, 2011

According to the mouse-0ver on today’s XKCD comic:

Wikipedia trivia: if you take any article, click on the first link in the article text not in parentheses or italics, and then repeat, you will eventually end up at “Philosophy”.

I wanted to test this. So I swung over to Wikipedia and hit the random article button.

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May

03

Posted by : Rob Justice | On : May 3, 2011

I’m about to get all political up this here. I’ll save it until after the break as to not offend the main page.

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Apr

04

Posted by : Rob Justice | On : April 4, 2011

Iron Man: Armored Adventures

Yeah, that's about right.

I don’t say this often enough. I freaking love Netflix’s rating system. At first I didn’t get it but having used the service for a couple of years now I can say that it’s well worth the effort of rating things.

Normally, I know what I’m looking for on Netflix. I want to watch the new Star Trek or see if Sons of Anarchy is on yet (It is, by the way) and I search for those things straight out. I’ll check the recommended list to see if there is anything I’ve missed but it’s usually stuff I’m already familiar with.

Then comes something like Iron Man: Armored Adventures. The title sounds lame, the box art isn’t impressive (more important, in my opinion, when it comes to cartoons) and the description… well, I’ll post it after the break for you to judge yourself.

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